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4OurDaughter(s)

This page notes new items that might appeal to our daughter(s).


The Smurfs Dance Party
Publisher: Ubisoft
Rating: E - Everyone
Platform(s): Wii, DS

  The Smurfs Dance Party
 
My grandchildren are playing with the Smurfs that I bought for my son. A testimonial to the lasting charm of these little blue people, The Smurfs movie and The Smurfs Dance Party have proven that there are still lots of assets in these 30 year old characters.

The game plot – little there is of it – has Papa Smurf lead a group of Smurfs to big, bad New York City to rescue an errant Smurf. Some of the more familiar Smurfs take part in the rescue, Clumsy, Smurfette, Brainy, Grouchy, Gutsy – begins to sound like the Seven Dwarfs. As the title implies, it's a dance party. There are three modes – Story, Dance and a Freeze and Shake mode which is reminiscent of a street game called Statues. More than twenty original Smurf songs give plenty of tempo choices for dancing.

The game is most likely to be appreciated by the younger set – under five. My grandchildren, five and seven, prefer the sophistication of Ubisoft's Just Dance 2.

Cost About $30.00

08/24/2011


Learn Science
Publisher: Dreamcatcher Games
Rating: E - Everyone
Platform(s): DS

Learn Science is targeted for children in grades 1-4 (6 to 9 years old). After entering the player's name and birthday, she selects a personal coach (male or female), and then selects Games, Career or TV Quiz.

Games has 5 topics, each of which have 3 sections. Of course, most of the topics and their sections are 'locked' at first - to start with you can only access 3 of the sections:

  • Physics: Lasers,
  • Colors and Sounds: Sound of Air, and
  • Colors and Sounds: Create that Color.

All of the sections are timed, and come in Easy, Medium and Hard variants - only the Easy variants are unlocked at the start. You can play the unlocked sections as often as you want, to gain skill in mastering them.

Eventually you will try the Career option, which behaves like a test of what you have been doing. The test has 6 examples chosen from the unlocked set that you can access. After completing the examples, you will be shown a graph of your results, and three more sections will be unlocked. You can only take the Career test once in any 24 hour period.

You should run the tutorial for each section (touch the "?"), to find out exactly how to do that section - many are not at all obvious.

Here is a brief description of the 5 topics and their sections:

  • Colors and Sound
    • Sound of Air
      You are shown a number of bottles partially filled with water. A 'melody' is played, and you are to fill the bottles with the correct amounts of water to get the same melody. You can replay the melody as often as you like, but you only get a very limited number of test trials of your choices. After that you have to rely on your sound memory before time runs out. The Easy level uses 3 bottle, Medium uses 4, and Hard uses 5 bottles. The correct configuration is shown briefly at the end.
    • Sound Effects
      A picture is shown and 4 buttons are available to play sounds. Choose the sound that might be made by something in the picture. The amount of time you are given depends on the difficulty setting.
    • Create that Color
      A color splotch is shown and you are to match it by tapping one or more cans of paint to pick up one or more dabs of red, yellow, blue (and white and/or black in the more difficult levels). The correct mixtures are briefly shown if you don't get it right. You can move the paintbrush to the splotch to compare it before giving your answer, and you can start over if you wish.
  • Geography
    • Country Puzzle
      Move blocks in the shape of the countries identified in a scrolling legend on the top screen to the correct place on a larger blank map. In harder levels the blocks may be rotated from their final positions and of a different size than their final image.
    • Drawing Flags
      The flag of a country is shown in color, along with a map on the top screen which highlights where the country is. The colors are then removed from the flag and you have to color the flag using a set of colors supplied on the screen, before the time runs out. The time allotted and the time you are shown the fully colored flag depends on the difficulty level.
    • Where to Go
      A characteristic of a destination (usually an animal) is specified on the lower screen. A map of the world's continents is on the upper screen, with a dot where you are now (in your helicopter). By moving the stylus, you can direct the helicopter to where you think the destination is, based on the animal you have to find. It is possible to run into the wrong animal if you are not careful and fail the round.
  • Biology
    • Microscope
      There is white spot on the top screen. As you manipulate a focus knob and two stage slider knobs on a picture of a microscope in the bottom scren you can move an object into the field of view (sideways and up/down) and focus the image. Select one of the possible specimens from the bottom of the screen as a match.
    • Create the Garden
      Move objects from the collection at the bottom of the screen to the plant that they are associated with. The objects are named when you touch them with the stylus; even if you do not recognize a blob as a potato, you can find out what it is by touching it. There may be more items at the bottom than plants to match.
    • What Species
      Collect the required number of animals of the required species from a moving display of pictures by touching and moving pictures into a box in the middle.
  • Human Body
    • Find the Bone
      Make an 'x-ray' of the place in the body where you can find the bone you are shown, by moving the body to the right place in the x-ray target. The hints given by the color of the target zone get less specific with difficulty level.
    • Which Sense
      Based on a picture, you are to choose one or more senses that would be involved from icons that represent touch, hearing, sight, smell and taste. The 'correct' answers are shown very briefly as a green outline around the icons.
    • Organ Puzzle
      Drag the pictures of the organs into an outline of a body. The shadow outlines of organs in the body are fewer in more difficult levels. Don't miss the eyeball - it just looks like a little spot in the box if you aren't paying careful attention!
  • Physics
    • Electrical Circuit
      Flip two switches in the wire that connects an appliance to a source of electricity. Although the wires crisscross, there is no circuitry involved - just follow a single path. The number of appliances and the criss-crossedness increase with increasing difficulty.
    • Lasers
      Create a path from a light source to a destination by using mirrors, some of which can be moved or rotated. You have to get the light beam around obstacles. The rotating mirrors appear in the Medium level, but it is very hard to control the rotational setting, so that you can run out of time even if you know exactly how to set them.
    • Force of Gravity
      This is a sort-of pachinko machine. A ball is dropped in the upper screen and bounces off stationary pins. On the lower screen you have two slanted rods and a pin which can be moved anywhere you like on this screen. The object is to place them so that the ball drops into the basket at the bottom, since the ball will bounce off the pins and rods, and possibly roll up or down a rod. You get three tries - and it helps to notice that the ball drops exactly the same way in the upper screen in each try. A correct solution is never shown.

The game also has an ANALYSIS section where you can see graphs of your scores on each of the sections, and on the career tests, and a TV QUIZ section with multiple choice questions - the knowledge you need here has to come from elsewhere, though.

This game can be played with another player both in single-card and multi-card mode.

  • To Order: DS http://www.amazon.com/ $32.99 02/06/2011


  •  
    Gummy Bears MiniGolf
    Publisher: Storm City
    Rating: E - Everyone
    Platform(s): Wii DS

      This game isn't really about Gummy Bears but is a disingenuous tie-in to a relatively fun family miniature golf game. You only have to look at the summertime crowds around this activity to sense its popularity.
     
    There are a number of courses - each getting more and more difficult (relatively speaking) with sand traps, water hazards and berms and angles as challenges. On the way to getting an under par score, you can hit coins that you spend to dress up your Gummy Bear. Players will advance through different theme parks which populate the area just outside of the golf course. These courses are not in a wide open area but are circumscribed ramps. Each different park, Adventure, Rainbow, Fairytale and Candyland are animated with clever cardboard-like objects.
     
    The game plays much the same on the DS as it does on Wii - setting up the angle and direction for your golf swing is the easy part - the power of the stroke, whether by stylus or remote requires fine tuning.
     
    The bears are neither gummy or tasty - but they are colorful.


  • To Order: WII http://www.amazon.com/ $19.72
  • To Order: DS http://www.amazon.com/ $19.99
    12/09/2010

  • Zhu Zhu Pets 2
    Publisher: Activision
    Rating: E - Everyone
    Platform(s): DS

      This is the second game to play off those popular furry hamster toys that surface around Holiday. The ones in the game are even cuter and you get to play with lots of them.
     
    You start out with the familiar ones from the first game, Mr.Squiggles, Num Nums, Chuck Patches and Pipsqueak. There is a clearer division between Nurture and Adventure in this version.
     
    The adventure begins with Yo Yo going on a quest to find the lost treasure of Capt.Zu. But a mischievous group of animals made up of a squirrel, raccoon, bunny and a chipmunk called Wild Bunch plan to get there first.
     
    The difference in this game is that this new adventure world is larger, the pets now use skates, skis, vehicles, surfboards to move through this world. The Adventure mode has 30 levels and six different worlds, is filled with mazes, tunnels, accelerator ramps, and transporter pads through which you scoot through collecting gold coins and carrots. In each of the levels there a Zone House where you can zone out and make new friend. To complete each level you have to win a race against the Wild Bunch. Some will find getting to be the top hamster requires a number of tries before you get the hang of the direction on the race tracks.
     
    And Yes - you still have to nurture them and take care of their needs. Talk bubbles appear over their heads asking for food, water, exercise, sleep, loving and going to the toilet and now, taking a bath. I don't know who got the idea of making the Zhu on the toilet read the newspaper and flush when she leaves - kids love it.
     
    To truly appreciate this game - you have to put it into the hands of a kid. It has been designed expressly for ease of play for young kids beginning to make use of the stylus. Thought bubbles use icons. When text appears it is voiced. I would say it's gateway game for future DS gaming.
     
    Kids may not care, but this reviewer would have appreciated a more informative manual to explain the scoring; the difference between star and egg shaped landings and the meaning of stars and smiley faces. It's not perfect but close. It lacks a beginner's mode to make it easy to move on when it becomes too challenging or the ability to trade points to access other areas.
     
    The Special Edition comes boxed with a mechanical baby hamster - $34.99. Game alone is 29.99.
     
  • To Order: DS http://www.amazon.com/ $29.99
  • To Order: DS with pet http://www.amazon.com/ $34.99
    11/29/2010

  • Fancy Nancy: Tea Party Time
    Publisher: THQ
    Rating: E - Everyone
    Platform(s): DS

      Fancy Nancy: Tea Party Time
     
    The box and the title should prepare you for the girly, elegant-ness of a Southern garden tea party with polite dialog and a smattering of French phrases. If this is your cup of tea - read on.
     
    The game's character is drawn from the books by Jane O'connor - a voluminous series - which includes PreSchool-K readers. Nancy is an adorable character - with a personality somewhat like Eloise - who lived in the Plaza Hotel. There's lots to do in this game.
     
    The end point is to collect the ten items - searching thorough five different locations - needed for a tea party and to collect enough fancies to buy STICKERS! Of the 6 different sections - Go Visit, Stickerbook, Diary, Fancy Words, Mini-Games and PoshShop - Go Visit is where the action takes place. Each visit has two parts, the platformer and the search for items. The platformer seems impossible until you realize that changing Nancy's costume will give you special skills like flying, avoiding hazards, digging for fancies, and that costumes can be changed on the fly - which took me two frustrating playthroughs before I realized it. After that realization - all complaints about the difficulty of the platformer vanished.
     
    There are three slots for new profiles and the ability to delete a profile, allowing kids to playthrough more than once. This is great because there is lots of replay value, with each time having a slightly new variation. The mini-games are cleverly modified for younger kids - a match three, a slider, photographing butterflies on the wing, matching same colored bubbles. The only things I would change are a volume control for Nancy 's voice, sometimes too soft; making all controls stylus based and not using script text if they expect kids to read it.
     
    Hope this becomes a staple - girls will love it.


  • To Order: DS http://www.amazon.com/ $ 29.96
    09/28/2010

  • Tinker Bell: Great Summer Rescue
    Publisher: Walt Disney Studios
    Rating: NR - Not Rated
    Platform(s): DVD

      As you know, fairies go out of their way to avoid humans. In this episode, Tinker Bell accidentally gets trapped in a tiny fairy house that a little girl made. Slowly Tink and her captor get to trust and respect teach other. Amusing and charming are the lessons the Tink imparts to Lizzy about fairy lore and the day to day life of fairies. Meanwhile, the fairies back at the camp launch a rescue party to save Tink - persevering through mud and rain towards the dangerous humans. The fairies do more than rescue Tink. They help repair the relationship between the daughter and the too busy father, an entomologist who sees butterflies and other small flying creatures as objects to write scientific treaties on. He learns to trust his daughter and believe in fairies.
     
    The bonus material on both the DVD and the Blu-ray disks is perfect for children who might want to build their own fairy house or make a fairy journal. Some of the examples shown, making fairy houses from Chinese take-out boxes, flower pots, bottle tops will spur kids to create their own. Information for the journal is almost like an encyclopedia in it's completeness and makes interesting reading. I didn't know that when fairies wings get wet, they can't fly. There are also a number of deleted scenes that are almost stories in themselves, and clearly the producer had a hard time leaving them on the cutting room floor.
     
    Tink is an excellent role model for girls. Her trade is tinkering and she shows an avid interest in all things mechanical and is creative in putting together useful objects - one might even call her an engineer.


  • To Order: DVD http://www.amazon.com/ $21.99
    09/19/2010

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