Chemicus
How can a company that has given us the most magical game ever – Alphabet –
distribute Chemicus? It's supposed to be an adventure in which you solve riddles
by gaining knowledge in chemistry – it fails on both counts. The back of the box
advertises stunning landscapes, alluring interiors in a game and where facts are your
resources and "all the answers you need are at your fingertips". Well, they are right about
the graphics and wrong about the answer part.
Science is not arbitrary but the game is. Acquiring an understanding of chemistry one
needs to progress from experiment to observation and then to a conclusion - so that
there is an understanding of what has occured. The game has a walkthrough on the disk
and a chemistry manual on the second disk. The instructions are to pick up objects and
perform certain tasks. Items like drawers have chemical symbols that seem to have been
haphazardly placed – Ti, H, S, He. Various transporter modules are labeled Cl, Pb and
H. Yes, they are chemical symbols but the arbitrariness of it makes me long for the
simplicity of the periodic table and reagent bottles.
The first section deals with oxidation and reduction. The beginning player shouldn't have
to start with the chemistry manual which only briefly deals with rusting and even less
about reduction. By the end game, you are dealing with molar mass and atomic weights
to construct formulas. There are probably only six kid whizzes who would enjoy this
game.
Experiments can be fun. If you want to enthuse a young person – go get a book like J.F.
Hauser, "Super Science Concoctions: for Mysterious Mixtures for Fabulous Fun" -or
Tony Robinson's "The Everything Kids' Science Experiments Book" – and do some
experiments together.
Editor Review 12/02
Ages: Everyone – 14+